9.3 Display Mode

Visual is capable of displaying the lighting model in several ways to allow for easier design, modification, and analysis of lighting models. Solid Objects are those mostly impacted by these commands, but the display of other objects can be changed as well; for example, Luminaires and Background Lines would be drawn in a perspective fashion when that mode is chosen.

The View tab contains all of the commands for modifying the Display Mode. The default mode is an Orthographic projection with Wireframe solids.

 

View_Tab_Display_Panel.png

The Rendered Display Mode is that which is based upon the actual photometry of Luminaires and how the light reflects with Solid objects. Unlike other Display Modes, this mode requires a rendering to be performed prior to display. In the Rendered Display Mode, Visual will display Luminaires using the 3-D model defined in the Model tab of the Luminaire Editor. See Rendering for more information.

 

Rendered_Button.png

The Shaded Display Mode uses object Color/Reflectance properties to opaquely shade Solid objects. Objects behind Solids will not be shown. Visual uses an ambient light source to differentiate between surfaces of the same color. In the Shaded Display Mode, Visual will display Luminaires using the 3-D model defined in the Model tab of the Luminaire Editor.

 

Shaded_Button.png

The Transparent Display Mode shows the Solid object edges thick as in Wireframe Display Mode, but also shades the surface in relation to the assigned reflectance/color while still being translucent. Objects (Solids, Luminaires, and Background) behind Solids will be visible. Luminaires will continue to be shown as a wireframe consistent with the Symbol chosen in the Luminaire Schedule.

 

Transparent_Button.png

The Wireframe Display Mode is the default when Visual is opened. This mode displays Solids by only showing the bounding edges, just as if the solid model was composed only of wire. Solid object edges are shown as lines that are thicker (bolder) than Background objects, and will be the Color of the Layer on which they reside.

 

Wireframe_Button.png

Without changing how Solid Objects are displayed as described above, Visual can display the Design Environment in one of two graphical projection modes:

Orthographic projection displays the model with parallel lines (and surfaces) remaining parallel.

 

Orthographic_Button.png

Perspective projection displays the model much as it would appear in reality. Parallel lines (and therefore surfaces) will appear to converge at two vanishing points.

 

Perspective_Button.png

Also independent of both surface shading and projection method, Visual can make internal objects visible by removing the "outer wrapper":

As the name implies, the Dollhouse mode "opens" the model much like a child's dollhouse. Solid Objects nearest to the view camera are removed to allow the objects farther from view to be seen.

 

Dollhouse_Button.png

The View panel of the Home tab on the Ribbonbar also includes a drop-down menu button that contains all the Display Modes described here.

This button is also present in the View panel of the Properties tab when executing commands.

 

Display_Mode_Dropdown.png